ARCHITECTURAL VISUALISER | TEXTURE ARTIST & 3D MODELLER for
BLACK MESA - A HL2 MODIFICATION | SOFTIMAGE , OCTANE RENDER, SHIVA 3D, REAPER.FM & SKETCHUP USER | HALFLIFE2 & ARMA2 MODDER | CMIVFX AFFILIATE | ANDROID / MOBILE DEVELOPER
10 October 2009
RTCompound: Architectural Framebuffers Compound
This is a rendertree compound that splits up the Architectural Shader over ALL the framebuffer channels. Something similar has been done but I thought I'd try it myself anyway.
What I've also done is created a couple of simple scripts that set up ALL the required channels so that all you need to do is plug in the RM_Architectural Splitter and hook it up like a normal mia_architecture node and your ready to render out a pass on floating point or non-floating point channels.
Lastly, I've left the names of the mia parameters as they are so its easier to cross reference with the param names in Mental Images Architectural Shaders manual.
Download here.
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