redmotion: reviews
Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

13 September 2012

iPhone 5 and why Apple makes so much dosh



When you try to improve something that is done very well, you have to be careful not to loose sight of what made it good in the first place. The irony of this is that when you do offer an update to the product, it can appear like you've changed very little, even if everything has changed.

Is design purity a blessing and a curse?

Apple is trying to keep it simple, it's hard to expand on something if your philosophy is simplicity. If they made it more complicated you'd find people complaining that Apple had lost sight of what made the original iPhone so good, and current satified users might switch to another platform. If they keep it as close to the original as they can, they get accused of recycling the idea over and over again.

For me, it's the manufacturing process that stands out as being the most remarkable thing about the new iPhone 5. The back appears to be made from a single, two tone piece of whatever, but it is in fact 3 pieces, so precisely chosen from a selection of over 700 panel variations, with mere microns in difference, it is almost impossible to tell. The design itself, aside from the larger screen is only subtly different from it's predecessors and for all internet "disappointment" about today, it may seem to the creators that all their effort and passion over such tiny details may have been wasted. (Although, perhaps the 2% share price rise may be seen as a positive sign). But there are a lot of people who would not be impressed with the new iPhone, even if it could wash the dishes for you.

Apple's main advantage over the competition is that people spend money on their stuff and are large part of it comes straight to Apple. That is why, even though Android sells more devices, has a larger market share per device, Apple still creams off a much larger percentage of revenue spent on smartphones than everyone else. Granted, hundreds of companies benefit financially from Android-based revenue but they are free to bastardise the original blueprint however they like - usually to it's detriment. When you buy an Android, you can't really be sure what you're getting.

Appstores

Hardly anyone buys Android apps, even the good ones. Android OS suffers from instability and problems with incompatible apps because there are so many different devices on offer and so many versions of the OS out there that it's no longer economically viable (even for big companies) to buy and test their apps on every available device.

If your Android device can't run the app it is NOT primarily the fault of the developer. It's the way Android is free to be customised on anything and everything. I can't ensure it will work. Sorry. That's why I have a lite version of my apps so you can be sure before you purchase the full version. If it doesn't work I can only apologise, but unless you pay 10x the current selling price and buy ten's of thousands of units, my hands are tied.

Google don't make money on Android, per se, rather they make money from sales of Apps/Books/ Videos on the Appstore. Their current arrangement is vastly inferior to Apples in terms of the company that founded the platform.

So why do people spend so much money on Apple related stuff. Well, it's good quality. It's reliable, there are multiple ways to buy apps and games. What all the other phone makers miss is one detail. A detail that is the sole reason for the Apple Appstore's success:

The iTunes Card  (Apple's seemingly invisible advantage over Android)

This means, anyone with a bit of spare cash can buy apps/games/music. A teen or child with birthday money can walk into a store and buy a card, top it up, go online and go crazy. Every other store, as of today, requires a credit/debit card to pay. The people with the least financial responsibilities, and therefore most likely to buy throwaway things like Apps are currently denied access as a result. This is crazy and a clearly overlooked detail.

Until Google Play sells top-up cards in retail stores like iTunes and Appstore cards, developers on Android will not get nearly as much as they do on iTunes. As a result, quality apps will continue to debut in Apple's store first, some will never make the transition over to Google.

In the same way that the developers battle is to get downloads and retain users of their apps/games, Apples' is to retain it's existing customers while attracting new ones. This is becoming harder because there is now a clear polarised Smartphone market. In the Smart Phone customer base, a cavernous rift appears to be forming between Apple and Android and getting people to migrate from one side to the other will become increasingly harder for all concerned.

EDIT: Ethics

So I asked why Apple makes so much dosh but shamefully forgot to consider the ethical implications of it's manufacture and what things are sacrificed to get such good profit margins:

http://www.guardian.co.uk/technology/2012/sep/13/cost-iphone-5-foxconn-factory#post-area

So, the most important question is how much does it cost to make one iPhone in a factory? Noone knows, this is a closely guarded secret no doubt. Is the poor working conditions in the factory something that could be avoided? Why couldn't Apple sacrifice a little of it's margins to ensure the workers get decent conditions to work in and reasonable pay for the place where they live. Maybe you couldn't make them at all if you had to take this into consideration.

And are Apple Appstore developers party to this inethical treatment of workers? Should consumers or developers worry at all?

One day there will be next to no human involvement in the mass manufacture of these devices. What will people say then? Robots stole our jobs? Or humans no longer need to do degrading low wage manufacturing jobs? Perhaps these people wouldn't have jobs at all if Apple wasn't there.

PS: I own an iPod Touch 4 and Samsung Galaxy SII, a PC and a Mac. I don't favour one or the other, but I do need an iPhone or iPad for development purposes.

07 May 2011

Samsung Galaxy S II (S2) Review

It came out in the UK on Monday (2nd May 2011).

I was going to wait for all the remaining dual core phones to arrive in June/July but after seeing some benchmarks I decided to make the bold (rash) assumption that it would be the fastest Android phone on the market this year. (Plus 200,000 korean's can't be wrong!)

Hardware
Looks gorgeous, however, like most phones it's going to get scratched and worn without protection. Something the designers of smartphones have yet to resolve. I don't think it would fair too well from a drop onto a hard surface either.

SDcard slot is under the battery which isn't the best place to have it. And playing demanding games (like PES2011) on it will noticeably heat the back and screen. Like to a level that makes you worry about playing much longer.)

Performance
It's a belter of a phone. I did sunspider java test and got a final score of 3417.1 ( +/- 1.5%). This is significant because when you compare it to all the initial benchmarks released by Anandtech for most of the new dual core phones it comes out on top. Anandtech's results still show the original scores for the 1ghz version of the Exynos and you can see how much of a difference the CPU's 0.2 ghz extra (and upgrade to Android 2.3.3) has made: a 25% increase in performance. Although the heat issue makes me wonder if they haven't just over-clocked the original chip.

Quadrant came in at 3174 today. Anandtech also benchmarked a Qualcomm 1.5ghz development phone (MDP) and it came in at 2851. So I tentatively suggest that the Exynos 1.2ghz may be faster than the Qualcomm dual 1.5ghz which doesn't bode to well for the HTC Sensation, which is approaching its release date in the UK.(May 16th). Also you can compare further results here.


Rightware BrowserMark came in at 53938, just passing the Atrix in Browser performance. Ipad2 scored 69,032 here.



UI
Touchwiz 4 is an excellent UI. It is fast, responsive and very customisable. Only thing I found so far needing work is the widget selector. It's better on stock android where the list is categorised. If you don't like it for whatever reason, LauncherPro will work perfectly well in its place.

A decent, fully featured power control widget is missing so getting something like Extended Controls can really help with extending the battery life as this isn't amazing. But what do you expect? The screen is 4.3 inches.

Software
I never had a Galaxy S, so much of the software that puts a big wide grin on my face may not be breaking news.

What I disliked about the HTC Hero was the lack of office suite. Polaris Office comes with the S2. It's fast, very well featured and saves MS Word compatible files, reads PDFs. I've yet to delve in very deeply, but it looks like my game design docs could be fully created on my mobile.

iPlayer runs very well too (over Wifi at least), a tiny bit jumpy but otherwise excellent. Also, as far as I could tell, you don't get access to everything available on the desktop version.

The S2 to has several built in apps that are pretty much impossible to live without on any android phone:
Task Manager (task killer), My Files (explorer-type app), Swype (alternative keyboard), various voice based applications, Video and Photo editors, decent music player that'll happily play away lag-free while you play a game or surf the web.

Games
A downside that some people will find off-putting is that many 3d games available now either don't run at all or have major problems graphically which render them unplayable. Several threads on forums have popped up listing which games work and which don't.

I can confirm PES 2011 does work; very well. But I'm not sure of the quality of game itself just yet (although the pad and one-touch passing is the least frustrating, but why they couldn't have copied the directional passing from the Wii version of PES is beyond me it would have worked well with the touchscreen). And a word of advice (at the time of writing this), don't waste your time downloading the 650mb behemoth that is Dungeon Defenders, you won't be able to play it because the menus are missing.

Run's my own game (developing with ShiVa3d) pretty well too.

Apps
AutoCAD WS, Autodesk Sketchbook and the Caustic music sequencer demo (best music making app on the market right now?) all run very smoothly.

Connectivity
Wifi access to internet is lightning fast. Apps less than 10mb will download and install in seconds and the more you download the more pages appear in the Apps tray ready to be filled up into the sizeable RAM. I've yet to try the plethora of other wireless connection options and will update this as and when I do.

Summary of Cons
- The home button should double as a slider for moving text cursor back and forth
- Apps screen can't be resorted into alphabetical order
- microSD card location
- not easy to hold without a cover (very little grip)
- many games do not work at time of writing this
- battery life is poor but is slowly being improved by regular system updates
- need to install Samsung Kies (for drivers) to install compiled apps directly to phone with ShiVa 3D Authoring Tool.

Summary
Only scratched the surface but so far.. me like ..a lot.