

ARCHITECTURAL VISUALISER | TEXTURE ARTIST & 3D MODELLER for
BLACK MESA - A HL2 MODIFICATION | SOFTIMAGE , OCTANE RENDER, SHIVA 3D, REAPER.FM & SKETCHUP USER | HALFLIFE2 & ARMA2 MODDER | CMIVFX AFFILIATE | ANDROID / MOBILE DEVELOPER
24 May 2009
Environment Art Portfolio site now up!

12 May 2009
Cloudwright plug-in Open Alpha

18 March 2009
dxf importer and sun position plugins updated for Softimage v7.5
01 December 2008
Black Mesa Official Trailer
20 November 2008
Happy 10th! Black Mesa Media Release Nov'08
10 October 2008
Dxf importer for XSI v6 & v7
New ICE compounds
19 August 2008
Pigeon Impossible
09 August 2008
XSI 7 shipping! Redmotion plugins do not work in v7 yet
I've evaluated all the current redmotion compiled plugins. None of which actually load into v7. I will upgrade to v7 very soon and update all the plugins at some point. The best workaround currently is to continue to import dxf files into XSI 6 and then open the saved scene file in v7.
02 August 2008
Fluids with Ice? (XSI 7)
metaball animation XSI v6 from Jason Wells on Vimeo.
People keep asking whether fluids will be possible with ICE in XSI 7. I think they will, but perhaps not right away. Why? Because stuff like this (video above) is already possible. This is half the battle. The other half is getting the particles to behave correctly. This is sure to be an ICE compound sooner or later.
28 April 2008
Morgan Cheetham Chair Visuals


EDIT : 30-04-08 - updated to show correct rear feet.
09 March 2008
Redmotion plugin development update
Finally got around to redoing my old vbscript as a C# dll (something long overdue). This time there will be more useful import options plus each dxf layer will be assigned a seperate, appropriately named material. (Image below shows 8000+ individual polygon cubes on five seperate layers imported in about a minute.). I've noticed that there are memory issues in importing huge DXF scenes (my computer crashed out after reaching the 2 gb limit) using the dotXSI format and I'm looking at some work arounds (each layer is loaded as a seperate dotXSI file).
I'm mulling over some improvements for the 2d plugin as well.

red_Archtools
Been developing quite a few new extras for the Archtools plugin including some tweaks to the existing toolset (all these are hacks are possible using sequences of existing XSI commands but the procedures are scripted to speed things up):
Primitive > Camera > Fixed Polygon Camera ( creates a standard orthographic camera locked exactly perpendicular/parallel to a selected polygon - helps with the accurate and fast trimming of meshes.)

Trim trim away.. (Use the knife tool to cut polygons accurately \/ )

Get > Property > Measure (this is a modification of Isner's original measuring tool but it gives you the option to copy-paste a measurement to another place (perhaps the windows calculator) and also to set a scale (SI units to mm) so that the readout can be displayed in equivalent units (like mm, cm, etc.) Its applied to the scene root as a property.

Transform > Transform by 2 points (move a object by snapping two points: start position and end point only. No need to go through the whole moving centre routine everytime.)
Transform > Scale by 3 points (unchanged)
Transform > Align to Polygon (align an object (position and rotation) to the centre of a polygon witha few clicks)

Transform > Mirror by 2 points (this is a classic cad tool. It mirrors an object over an arbitary line)
Transform > Rotate by 4 points (precision rotation of multiple objects - same as before)
Transform > Align to edge (similar to Align to polygon but moves and rotates an object to an edge)
Edit > Instances on a curve (Will include this - its handy - see post below)
(May tweak these commands listed below)
Primitive >Polygon mesh > Draw Box
Primitive >Polygon mesh > Draw Cone
Primitive >Polygon mesh > Draw Cube
Primitive >Polygon mesh > Draw Cylinder
Primitive >Polygon mesh > Draw Sphere
red_SunPosition

I'm in process of TRYING to update the plugin to read a text file into which you can place cities, locations of your choice and select them through the sunpath interface to get the correct longitude, latitude, timezone, etc. I've tried this before and but have had technical problems with the combobox.
28 February 2008
Sunpath tutorial video
This is a quick video to demostrate the Sun Position plugin in use. Download from here.
23 February 2008
Instance on a curve (XSI)

Get it here.
02 December 2007
Archtools for XSI

Click on this thumbnail to see 4 point rotate in action.

EDIT: (link updated. - download and replace file from .txt to .xsiddon) here.
15 November 2007
Black Mesa: Source
02 November 2007
Sunpath plugin - alternative download
http://files-upload.com/333993/SunPosition-beta0.2-26-06-07.zip.html
07 September 2007
IES Lights in XSI

Anyway, Ctrl.light profile does seem to display a reasonably accurate visual appearence of a luminaire, if used correctly:-
To get a hold on how to use the plugin do the following:-
1. Firstly: find a light fitting that you know about, it helps to have
photographs of it installed and working. I chose some uplighters from Erco;
(Erco are good because provide both 3d meshes and IES data for all their
products as well as comprehensive brochures.)
2. Then: Get > Primitive > Geoshader and add the plugin to the
Geoshader.
3. Import the appropriate IES data into the IES filename section.
4. Create a point light. Important: Reduce the intensity of the point light
you are going to use as an IES to 0 or you will not get a correct result - you'll end up getting light from the pointlight as well as the IES shader (which is extra bad if you are using GI or/and FG.)
5. In the light part of the plugins ppg attach the new point light.
6. Now do a test render of the light positioned near a surface and go
forward from there.7. Important: DON'T rotate the point light. After all, there is no logical reason to. IES data for an uplighter will automatically cast light upwards, a downlighter will always cast light downwards. Just placing the pointlight above or below a specific light (depending on the type) is all you need to do.
Finally, if you need more than one light of the same type, use Instances. Create a model from the light mesh object (if used), point light and geoshader, then instance them around the scene - Works well.
25 August 2007
3rd place - T-Gen Competition Entry

20 August 2007
Redmotion XSI plugins - now packaged addons
2d Dxf importer for XSI v6 - here
(No Change)
3d Dxf importer for XSI v5/6 - here
(No Change)
Sun Position plugin - here
(Now features Primitive > Light > Sun and Property > SunPosition menu items. The Sun primitive features a "distance" parameter for moving the light clear of the scene.)
Four point rotate - here (Post coming soon about how to use this plugin - it's a CAD style precise rotation tool.)