redmotion

27 October 2006

Dxf Importer for Softimage XSI 5.11


I'm pleased to announce that, as of today, the redmotion dxf import plugin is now finally available. It gives you the ability to load dxf files, either polymesh or basic vector information, straight into XSI.

I will be posting the announcement at XSIbase later on today.

EDIT: Download the .xsiaddon file from here.

15 October 2006

The Grand Machines - development footnote

When I started the TGC Competition 2006, I was a bit worried about the deadline being far too short to make any sort of decent game (that I could think of). But early on, I found some alternative ways - to 100% hard coding - to make a reasonably slick camera and control system. In fact - it worked out far better than any straight coding i've tried in the past.

It also debuts the first implementation of a system I've been developing since around mid-September, which I have pretentiously dubbed the X-engine. It allows me to use Softimage XSI to design, model, texture, animate and set up the basic physics properties for an entire level and then export as a single direct x file. The game code then picks it apart and assigns the correct attributes to the different elements. Currently, the level-specific mechanics/events have to be hard coded, but I intend to switch to a scripting system asap.

The X-engine was created to speed up my work flow and more importantly; for allowing users to create and add their own levels (with ease) in the future. As you never know who will take your game and do something you never thought of. It's the ultimate source of user feedback.

TGC Competition 2006 entry - The Grand Machines - 3 level demo



Yesterday I submitted v.1.00 of my 3 level gameplay demo of "The Grand Machines" to the TGC 2006 Ageia Physx competition. The game is kind-of-a cross between Head-over-Heels and Marble Madness. It takes the co-operative 3d puzzle/platform elements of the first and the rolling ball physics of the latter. Yes, there are probably too many rolling ball games in the world, but it's been on my list o' game-things to do for ages.

EDIT: (Just submitted v1.1 - which adds a music track I created a few years ago.)

25 September 2006

Stuka JU87 B-2



This is a WIP for the first of three german war planes I intend to model and texture to high detail.
Not sure what I'll use them for yet but they might feature in a future Day of Defeat:Source level.

18 September 2006

Bontago!

Bontago! isn't anything to do with redmotion but is very interesting and inspiring if you're looking to enter the Dark Physics compo at game creators.
Ever wondered what tetris would be like in 3d crossed with war/strategy and physics? This is it! Get it from their website.

18 August 2006

Welcome!


As my webspace has expired, this is the new redmotion.com space. Prices have gone up and I'm not selling anything.