23 September 2009

Colorspace/Physically correct colours in Softimage

I've noticed two blogs recently post tips on how to get physically correct texture colours when rendering indirect illumination (and using physical sky/sun shaders)





http://harrybardak.co.uk/sRGB.htm
http://kobayashystips.blogspot.com/2009/09/linear-workflow-in-softimage.html

Further discussion, etc about here:
http://community.softimage.com/forum/autodesk-softimage/rendering/softimage-gamma/page-1/
http://www.aversis.be/tutorials/vray/essential_gamma_01.htm

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